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“ Within Nintendo, we've had a lot of discussion about which of our most popular characters should be ready to appear in games when Nintendo GameCube comes to market. We think we've got a great answer. ” — Super Smash Bros.

Melee Released November 21, 2001 December 3, 2001 May 24, 2002 May 31, 2002 Mode(s), (2-4): T: 11+: 3+ (re-rating): 3+: G8+ Media System requirements 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved) Input methods 'Melee' redirects here. For the game mode, see. Super Smash Bros. Melee ( 大乱闘 スマッシュ ブラザーズ DX, Great Fray Smash Brothers Deluxe), often shortened to ' SSBM' or ' Melee', is a 2.5D fighting game for the Nintendo GameCube.

It was released on November 21st, 2001 in Japan, and December 3rd, 2001 in North America, shortly after GameCube's launch, and then on the following year in Europe and Australia on May 24th, 2002 and May 31st, 2002 respectively. It is the second game in the, following its predecessor, and was succeeded by and. Like Super Smash Bros., Melee features unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets and lack complicated button inputs and lengthy. Instead Melee emphasizes movement and ringouts.

Indeed, in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. The game has sold over seven million copies and is the best-selling GameCube game.

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Melee is also one of the two games in the Super Smash Bros. Series to be rated T by the ESRB, with the other being its sequel, Super Smash Bros. Contents.

Opening movie The of Melee was given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game in order to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animations studios in Tokyo, Japan to finish the FMV opening. In addition to pre-rendered cutscenes, the opening sequence also contains some shots of actual gameplay; continuing the trend started in the previous game, the opening also directly segues into the title screen. An has also been found; in this sequence, the clips of actual gameplay had been considerably changed from the final version. Characters.

Main article: The cast of 25 playable characters, 26 including 's alter ego, includes all 12 characters from and 13 newcomers (14 counting Sheik). Of these, 14 are available from the start of play (15 if Sheik is included) and 11 more which can be unlocked, including all the characters except and.

Of the new characters, the greatest number are from universe if Zelda/Sheik are counted as two characters to go with and, although the series also takes three new character slots for, and added. On top of these, two universes add two characters each, with the series making its Smash Bros.

Debut with and (with Roy making his debut in any game), and the universe adding and to its two existing characters. The three other characters added are, a second character from the series, and the from two highly venerable Nintendo series. List of characters Veterans Newcomers / Bold denotes unlockable characters. Non-playable characters Bosses (playable with ) Non-bosses Stages There are eighteen and eleven more which can be unlocked. Starter stages Unlockable stages 1-player stages These stages cannot be unlocked, and can only be played under certain circumstances. Stages. Main article: Melee is widely known for its large and intricate scene.

The birth of the tournament scene occurred with the creation of the series in 2002. Melee has since been featured in the championships of many grand-scale fighting game tournaments, such as in 2004, 2005, 2006, and 2014, and in 2007, 2013, 2014, 2015, 2016, and 2017. The community has constructed a set of to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via (four stocks and eight minutes), and restrictions on legal. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting. Gallery.

Super Smash Bros. Melee as seen on the cover of the 151st issue of Nintendo Power. Trivia.

As a near-launch title for the system, Super Smash Bros. Melee marks the first appearance on the for 23 out of the 26 playable characters; the exceptions being Mario, Luigi, and Bowser, who had appeared in Luigi's Mansion. As only Luigi was playable in said game, he is also the only character who was playable on the GameCube in a game before Melee. This also marked the first playable appearance for, and in any series, as well as Roy's first appearance in any game. Melee is also the only GameCube appearance for, Roy, and.

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Despite there being 5 '?' -marked character boxes initially, there are a total of 11 unlockable characters, with the ones not marked by a '?' Given that Melee directly identifies these characters as clones by how they're presented on the selection screen, this raises interesting questions about how they were treated by the development team. Oddly, on the, when Luigi is unlocked, Luigi takes his place next to Mario and then he relocates Pikachu to the bottom row. Melee introduces four series newcomers, which is more series newcomers than any other universe has in the game. Melee introduces the least new playable universes at three (Ice Climber, Fire Emblem and Game & Watch). By comparison Super Smash Bros.

Introduces 10, Brawl introduces 6, and Smash 4 introduces 11. Not counting Ganondorf, being able to regain his midair jump via an aerial, Melee is the only game in the series not to have introduced a new playable character with multiple double jumps. Melee is also the only installment in the series which grants the ability of multiple double jumps to a veteran who lacked it in the previous game, if one counts 's aerial Falcon Kick, which is fundamentally the same as Wizard's Foot. Melee is currently the only game in the series where a veteran is ranked #1 on its respective, being.

Not counting, Melee is the only game with more newcomers than veterans. Melee is the only game where is not the lightest character, due to the appearance of, who is 5 units lighter than Jigglypuff. Melee is the first game in the series to receive 'T' ESRB rating. References. IGN (2001-08-31). Retrieved on 2007-11-24.

IGN (2001-09-07). Retrieved on 2007-11-24. ↑ George, Richard. Masahiro Sakurai (2001-07-17). Retrieved on 2007-11-24. Masahiro Sakurai (2007-10-01).

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Retrieved on 2007-11-24. Masahiro Sakurai (2001-09-21).

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Retrieved on 2007-11-24. Kotaku (2007-05-11). Retrieved on 2007-12-30.

Masahiro Sakurai (2002-01-15). Retrieved on 2007-11-24. Masahiro Sakurai (2001-12-14). Retrieved on 2007-11-24. Masahiro Sakurai (2001-10-09).

Retrieved on 2007-11-24. “The four games considered were ('the balloon would be easily blown'), ('seem too small'), ('they know how to fight?' ) and ('would have to jump')”. (Japanese). Retrieved on 2008-01-11. IGN (2002-01-10). Retrieved on 2008-01-11. IGN (2001-05-17).

Retrieved on 2007-11-24. IGN (2001-08-25). Retrieved on 2007-11-24.

IGN (2001-07-19). Retrieved on 2007-11-24. (Japanese).

Retrieved on 2007-11-24. Retrieved on 2007-11-24. IGN (2001-07-12). Retrieved on 2007-11-24. IGN (2003-01-23). Retrieved on 2007-11-24. Casamassina, Matt (2005-07-07).

Retrieved on 2007-11-24. ↑. ↑ Williams, Bryn (2001-12-03). Retrieved on 2013-06-05. Mirabella III, Fran (2001-12-03).

Retrieved on 2013-06-05. ↑ Lopez, Miguel (2001-12-01).

Retrieved on 2013-06-05. Sklens, Mike (2001-12-18).

Retrieved on 2013-06-05. Archived from on December 20, 2007. Retrieved on 2013-06-05. IGN (2001-01-19).

Archived from on 2004-08-13. Retrieved on 2013-06-05. Ziff Davis, (April 2002). Archived from on 2008-03-06.

Retrieved on 2007-12-23. Retrieved on 2013-06-05. Nielsen, Clark (2007-05-27). Nintendo Spin. Retrieved on 2013-06-05.

Hale, Caleb (2002-02-20). Archived from on 2007-12-31. Retrieved on 2013-06-05. External links.

Go to: ID GALJ01 region NTSC-J type GameCube languages JA title (EN) Dairantou Smash Brothers DX synopsis (EN) Frantic multiplayer fighting returns with Super Smash Bros. Melee on the Nintendo GameCube. More than just a minor upgrade to the popular N64 game, the GameCube Smash Bros.

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Is chock full of so many options and features it will make your head spin. Players can pummel each other with 25 classic Nintendo characters, and fight in 18 various game-themed arenas (not to mention an assortment of unlockable secret arenas). Multiple play modes include objective based missions, Stadium Contests, side-scrolling courses, Melee mode, and Versus mode. Stunning orchestrated soundtrack includes exciting remixes of classic game themes. High polygon character models and detailed environments animate smoothly and display in progressive scan. Title (JA) 大乱闘スマッシュブラザーズDX developer HAL Laboratory publisher Nintendo release date 2001-11-21 genre fighting rating A players 4 req. Accessories gamecube pad accessories online players 0 version 1.00 size crc 57ea8f81 md5 378be81bb6c38febd847fc4b7f7dc36f sha1 fe23cef727c13253b6a8c6757432ac case JA.

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